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2. Ignotus 48h | 4th place at the Steelworks GJ

The game created in 48h in Unreal Engine 5 at the Steelworks Game Jam organized by Nowa Huta Cultural Centre and Indie Starter.

This game was developed on Unreal Engine 5 in 48h during the Steelworks Game Jam organized by NCK and Indie Starter, where I and my friends from Team Stumble designed a first-person adventure game based on traversing the world and solving environmental puzzles. The theme of the game jam was: You wake up in a painting created by Beksinski. It was not a good dream.


I was responsible for the artistic part of the project as a level artist. I set shape of the terrain based on blockout, filled it with meshes, set up light and finished the location with some particles. As time at the game jam was limited we decided to use free packages from marketplace, redesigning them to new forms and enhancing with my abstract decals and some skull sculptures and changing the textures of objects to make them more unique.


-> in this project I present screenshots of the status of the project from 48h game jam, after that time I did not touch it. <-


Software used:

  • Unreal Engine 5.0

  • Blender

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