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2. Control Room with Mold | level art & design

The concept of the control room interior covered with the Alien Mold.

The concept of the control room interior covered with the Alien Mold, inspired by the Control game. The space and the most key assets were designed and made by me in Blender and Substance Painter and then imported to Unreal Engine 5. To enrich the interior I used free assets available on marketplace, but I wanted to minimize them as much as possible. While creating this location, I tried to think how the player would use this space and make it a setting where the game could take place.


Software used:

  • Blender

  • Substance 3D Painter

  • Unreal Engine 5.1

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