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1. Control Room | level art & design
The concept of the control room interior that is starting to be covered by the Alien Mold.
When designing this environment, I was mainly inspired by the Control game. The idea was born in IB0 classes at Brainstorm School. The space and the most important assets were designed and made by me in Blender and Substance Painter and then imported to Unreal Engine 5. To enrich the interior I used free assets available on marketplace, but I wanted to minimize them as much as possible. While creating this location, I tried to think how the player would use this space and make it a setting where the game could take place.
Software used:
Blender
Substance 3D Painter
Unreal Engine 5.1
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